AI Insights · Timothy · April 2024
Top 5 iOS Racing Games in Sweden - Q1 2024
Explore the performance trends of the top 5 racing games on iOS in Sweden for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top five racing games on iOS in Sweden showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Pocket Champs PVP Racing Games from MADBOX saw a notable increase in weekly revenue, peaking at approximately $5.2K in the last week of March. Weekly downloads fluctuated, with a high of 1.9K in early January and 1.7K in the last week of March. The game also maintained a fairly stable number of weekly active users, starting at 4.5K and reaching a peak of 5.3K by the end of the quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced a steady revenue trend, with weekly earnings reaching around $1.3K in mid-February. Downloads were relatively low but saw a slight increase from 259 in early January to 214 by the end of March. The number of active users started at 5.5K and showed a minor decline, stabilizing at around 4.7K by the end of the quarter.
Nintendo’s Mario Kart Tour demonstrated consistent weekly revenue, peaking at $938 in mid-March. Weekly downloads showed a downward trend, dropping from 1.2K in early January to 894 by the end of March. Despite this, the game maintained a strong active user base, starting at 8.2K and ending the quarter at 7.3K.
Hot Wheels Unlimited from Budge Studios saw a peak revenue of $1.1K in late February. Weekly downloads were stable, ranging from 271 to 444 throughout the quarter. The active user count saw slight growth, starting at 1.2K in early January and ending at 1.3K by the end of March.
Asphalt Legends Unite by Gameloft experienced fluctuating weekly revenue, peaking at $1.0K in mid-January and ending at $929 in the last week of March. Weekly downloads varied, with a significant peak of 922 in late January. The active user base showed growth, starting at 1.6K and reaching a high of 2.1K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.